

Luckily, Sam is a man of action because, frankly, how many times you can listen to him say "It's time to get serious" without groaning? SS2's penchant for cornball phrases is annoying, and its arcade sensibilities could have used a modicum of gritty realism. His white tank-top, three-day beard, and gruff voice are fine, maybe even slightly endearing, but the bad puns aren't. Unfortunately, Croteam emulated Nukem's insipid personality along with Sam's body. Any illusion of realism is lost, but the resulting gameplay is considerably more helter-skelter. Unlike Return to Castle Wolfenstein, Medal of Honor: Allied Assault, or other shooters that demand precise concentration against single or small groups, SS2 throws huge numbers of enemies at you at the same time. The aspect that makes the game a gem, though, is the frenzied battles against massive amounts of enemies. Because each enemy makes a distinctive sound, usually before you see it, smart players can seize the initiative.

Each enemy is deadly, with a unique attacking strategy and weakness, and the margin of error is slim.

Like Galaga, where memorizing each wave is critical, you have to deduce the correct weapon and strategy for most areas. The physics engine permits both "realistic" stages and bizarre arcade levels that remind you of Strider.Īlthough SS2 is a pure shooter, you'll be pleasantly surprised by the amount of strategy and tactics required to beat each level. Croteam's Serious Engine handles everything in spectacular fashion with up to 50 enemies onscreen at once with no appreciable slowdown. All the levels dazzle with brilliant displays of color and surprisingly varied design: indoor, outdoor, courtyards, corridors, and expansive stretches. Since Mental traveled back in time, the worlds of SS2 are set in the past ( Babylon, Meso-America) but populated with the same genetic monstrosities as the original game.

The story is, appropriately, an afterthought: Sam's old nemesis, Mental, is trying to conquer the galaxy, again. Most importantly, though, it's loads of fun. Sam Stone, a cheap Duke Nukem clone, is incredibly powerful, but the challenges in SS2 are staggering and Sam needs every super-weapon he finds. Never, ever, will you forget that SS2 is a game, since everything is too outrageous, but that won't stop you from sweating when 50 Kleer skeletons round a corner and gallop towards you waving their sickle claws. Sam will take no damage and will not be knocked back.Serious Sam: The Second Encounter (SS2) combines the color and arcade action of Mario 64 with the gore and blood of Return to Castle Wolfenstein what's wholly absent is the quasi-realism of Medal of Honor: Allied Assault. EffectĪdds one additional life to however many you have Then pause the game and hit F1 and you will have enabled the developer cheats rather than the regular ones. Hit the tilde key while playing the game to bring up the console and type "sam_iEnableCheats=2" without quotes. This works in any level but the last one. Load the game you had previously started, and although the starting difficulty will have stayed the same, at the end of each level you will get the difficulty bonus for Serious difficulty.Īfter you do the F3, F4, F3, F3, F4 cheat at the main menu, when you are in a level, you can press F2 (NOT IN THE CHEAT MENU) to skip to the next level. At any time, go back to the main menu, select Custom Level, and play it through in Serious Difficulty. Start a new game under the difficulty of your choice. Shoot at the piece of wood under this, and a rocketlauncher will fall down. There should be a small waterfall.A little bit more right, there is a platform up on the wall. At the main menu hold down the right shift button and press F3,F4,F3,F3,F4 Then press F1 to bring up the cheat menuīefore you go through the monkey head, look to your right.
